"Dungeon Hunter: Alliance Review (Vita)". "EGM Review: Dungeon Hunter: Alliance (Vita)".
"Review: Dungeon Hunter: Alliance (Vita)". ^ a b c VanOrd, Kevin (April 20, 2011).^ Dungeon Hunter: Alliance, official website, Gameloft.
#DUNGEON HUNTER ALLIANCE SIZE PS3#
In Japan, where the game was ported under the name Dark Quest: Alliance ( ダーククエスト〜 Alliance ( アライアンス )〜, Dāku Kuesuto 〜Araiansu〜) and released for the PS3 version on September 13, 2011, and for the Vita version on December 17, 2011, Famitsu gave the latter a score of all four eights for a total of 32 out of 40. As released the PS3 version had technical issues with the multiplayer online game hosting, but was eventually fixed. The PlayStation Move implementation was criticised as not working well, the gameplay was considered well implemented, but generic and dated. The PlayStation 3 version of Dungeon Hunter: Alliance received "average" reviews, while the Vita version received "generally unfavorable reviews", according to the review aggregation website Metacritic. When all players die, the level will be restarted however. Unlike in singleplayer, when a character dies, the other players have a chance to revive him or her instead of having to completely restart the level. Each player is assigned a color and their character can only pick up items with that color around them, ensuring each player gets an equal amount of loot. Each player works together to complete the current quest of the host player, although players who are not on that quest in singleplayer mode will not have their data saved except for items and experience. Multiplayer mode supports up to 4 players on a single server. Players can restart their game after completing all quests on an Elite mode, which enables them to level up to level 75. Single quests are estimated to last 8 hours. Three character classes – mage, rogue, and warrior – are playable, with the game taking place over 30 levels in environments including dungeons, forests, and villages, which include randomly generated areas. They can also connect with friends on iPad or iPhone devices for local and online Wi-Fi multiplayer gameplay.The game is set in a fantasy universe. With UNO, the world famous card game, users can gather four friends and play on a single iPad using the new “One Device Multiplayer” mode.
Whether a spectator or participant, online challenges will become more fun and engaging. Multiplayer challenges will also be increased on iPad and cooperative gameplay will be easier and more attractive on the larger screen. In Real Football 2010, the larger surface allows for a more strategic overview of the playing field and gave the designers more space to create comfortable control schemes. The player can trigger a new functionality from the regular rocket launcher, then directly draw a grid on the battlefield to kill all selected enemies on screen in one shot. Near Orbit Vanguard Alliance, the player can enable MTA - Multi Target Acquisition which is a new feature for iPad gaming. The larger screen means there will be more ambitious gameplay sequences such as increased field of depth, complex map layouts and more intense action sequences. Near Orbit Vanguard Alliance App for iPad includes more contextual controls in the environment: open an airlock door by rotating three fingers, slide the button upwards to make an elevator move upstairs, etc. More direct and enriched controls allow for more intuitive thought and action response, as well as fully customizable buttons and mappings that fit the player’s preference. For example, Real Football 2010 was re-mastered to include HD resolution grass surfaces, textures, characters and animations. The screen size and depth perception ratio allows the player to feel completely immersed in the experience. The large, stunning screen brings a higher level of graphic detail to the games in addition to the optimization of textures and models. Here's what Gameloft has to say about developing for the iPad: